How to get access to umbraco on codeplex? Options
audrius
Posted: Sunday, October 28, 2007 8:45:27 PM
Rank: Newbie

Joined: 10/28/2007
Posts: 8
Hi.

I've been translating umbraco to another language and have found that it's not possible to translate some parts throw xml file. Some text is hardcoded, for example on ContentTypeControlNew.ascx. I'd like to fix this, but can't update source and upload it back to codeplex because I don't have access to tfs01.codeplex.com. Anonymous access is not allowed. How to get an account there?


Have a nice day

Audrius
hartvig
Posted: Monday, October 29, 2007 8:37:42 AM

Rank: Addict

Joined: 3/17/2008
Posts: 953
Location: Nyborg, Denmark
That would be excellent. You don't need commit access to download or modify the source and once you're done you can simply submit a patch.

Let me know if this doesn't make sense :)

/n

Jeeeez, did I really start this :-)
audrius
Posted: Monday, October 29, 2007 9:53:47 AM
Rank: Newbie

Joined: 10/28/2007
Posts: 8
Ok, then I'm going to find a way how to submit a patch. Is there some info about this process and how it must be done correctly?
hartvig
Posted: Monday, October 29, 2007 1:54:15 PM

Rank: Addict

Joined: 3/17/2008
Posts: 953
Location: Nyborg, Denmark
There's a good tutorial here:
http://www.codeplex.com/CodePlexClient/Wiki/View.aspx?title=HowToContribute

Hope this help and thanks for contributing!

Cheers,
Niels...

Jeeeez, did I really start this :-)
audrius
Posted: Monday, October 29, 2007 10:59:24 PM
Rank: Newbie

Joined: 10/28/2007
Posts: 8
Almost done. Developer and Members modules left for the review tomorow. After that translation of hints and speechBubbles will be done. I hope tomorow to prepare the first patch. Now I need to sleep a little bit. :)
audrius
Posted: Friday, November 30, 2007 12:41:47 AM
Rank: Newbie

Joined: 10/28/2007
Posts: 8
Niels, patch is done but not evaluated. Patch ID 440. How long does it take to evaluate a patch? It's my first patch and I'm waiting for response from core team to know if everything is done correctly. Now are fixed only interface strings, not hints and speech bubbles. If everything will be ok on this patch I'll also produce another one where hardcoded hints and speech bubbles will be eliminated.
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